humanity first

instruction MANUAL 

section 1: OVERVIEW

1.1 Mission Context 


Hostile entities — designated Mimics — have infiltrated the crew manifest. Mimics perfectly replicate human appearance, memory, and behaviour. Any crew member may be compromised. 

1.2 Objective 

 

  • Crew must identify and eliminate all Mimics.
  • Mimics must eliminate or outnumber the remaining crew. 

1.3 Player Count 


This system is designed for 
one player per character card. Every character has two possible identities:

  • Human (Crew / Engineer / Medic) 

  • Alien (Mimic variant of the same character) 

section 2: roles

 

2.1 Standard Crew

Characters: Stafford, Eisele and Young
Ability: None 
Alignment: Human 
Directive: Identify and eliminate Mimics hiding among your crew. TRUST NOONE.

2.2 Engineer


Character:
Cernan
Alignment
:
Human
Ability:
Once per game, may perform a bioscan on one player during the night. The Games Master reveals “Human” or “Mimic”.
Directive: Identify and eliminate Mimics hiding among your crew. TRUST NO‑ONE.

2.3 medic

Character: Cooper
Alignment
:
Human
Ability:
Once per game, may revive one previously eliminated human crew member. Cannot revive Mimics.
Directive: Identify and eliminate Mimics hiding among your crew. TRUST NO‑ONE.

2.4 mimics

Characters: Stafford, Eisele, Young, Cernan and Cooper

Alignment: Mimic 
Ability:
Each night, Mimics awaken and select one crew target for elimination. Mimics know each other.
Directive:
Kill silently. Blend perfectly. DEATH TAKES MANY FORMS.

section 3: gameplay loop


3.1 setup

Include: 

  • All Human versions of characters 

  • 1 or 2 Mimic versions of characters swapped in depending on group size (5+ players = 2 mimics) 

Deal one card to each player, Corinth side up. 

3.2 round structure

Each cycle consists of: 

  1. Night Phase 
    1. Everyone closes their eyes and initiates the sleep cycle.
    2. The Mimics are woken and can silently point to one crew member to be eliminated. They then return to sleep.
    3. If the Engineer is alive and has not yet used their scan, they are woken and can choose to point to a player to be privately revealed as either Human or Mimic. They then return to sleep.
    4. If the Medic is alive and has not yet used their power, they are woken and can choose to revive the most recently deceased crew member. They then return to sleep.

  2. Morning Report
    1. Everyone wakes.
    2. If someone died in the night it is announced to the players.
    3. If the Medic revived someone in the night this is announced to the players.

  3. Discussion Phase 
    • The players are given time to discuss and share any information they may have.  

  4. Voting Phase 
    1. After a short countdown all players point to an individual they believe to be a mimic. 
    2. The player with the most votes is eliminated and their alignment is revealed to the remaining players.


Repeat until a win condition is met.