humanity first
instruction MANUAL
section 1: OVERVIEW
1.1 Mission Context
Hostile entities — designated Mimics — have infiltrated the crew manifest. Mimics perfectly replicate human appearance, memory, and behaviour. Any crew member may be compromised.
1.2 Objective
- Crew must identify and eliminate all Mimics.
- Mimics must eliminate or outnumber the remaining crew.
1.3 Player Count
This system is designed for one player per character card. Every character has two possible identities:
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Human (Crew / Engineer / Medic)
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Alien (Mimic variant of the same character)
section 2: roles
2.1 Standard Crew
Characters: Stafford, Eisele and Young
Ability: None
Alignment: Human
Directive: Identify and eliminate Mimics hiding among your crew. TRUST NO‑ONE.
2.2 Engineer
Character: Cernan
Alignment: Human
Ability: Once per game, may perform a bio‑scan on one player during the night. The Games Master reveals “Human” or “Mimic”.
Directive: Identify and eliminate Mimics hiding among your crew. TRUST NO‑ONE.
2.3 medic
Character: Cooper
Alignment: Human
Ability: Once per game, may revive one previously eliminated human crew member. Cannot revive Mimics.
Directive: Identify and eliminate Mimics hiding among your crew. TRUST NO‑ONE.
2.4 mimics
Characters: Stafford, Eisele, Young, Cernan and Cooper
Alignment: Mimic
Ability: Each night, Mimics awaken and select one crew target for elimination. Mimics know each other.
Directive: Kill silently. Blend perfectly. DEATH TAKES MANY FORMS.
section 3: gameplay loop
3.1 setup
Include:
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All Human versions of characters
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1 or 2 Mimic versions of characters swapped in depending on group size (5+ players = 2 mimics)
Deal one card to each player, Corinth side up.
3.2 round structure
Each cycle consists of:
- Night Phase
- Everyone closes their eyes and initiates the sleep cycle.
- The Mimics are woken and can silently point to one crew member to be eliminated. They then return to sleep.
- If the Engineer is alive and has not yet used their scan, they are woken and can choose to point to a player to be privately revealed as either Human or Mimic. They then return to sleep.
- If the Medic is alive and has not yet used their power, they are woken and can choose to revive the most recently deceased crew member. They then return to sleep.
- Morning Report
- Everyone wakes.
- If someone died in the night it is announced to the players.
- If the Medic revived someone in the night this is announced to the players.
- Discussion Phase
- The players are given time to discuss and share any information they may have.
- The players are given time to discuss and share any information they may have.
- Voting Phase
- After a short countdown all players point to an individual they believe to be a mimic.
- The player with the most votes is eliminated and their alignment is revealed to the remaining players.
Repeat until a win condition is met.